This week we’re sharing the logo for Dialogue: A Writer’s Story, a logo full of cool blue space and fiery punctuation marks. No more words are needed.
This week we’re sharing the logo for Dialogue: A Writer’s Story, a logo full of cool blue space and fiery punctuation marks. No more words are needed.
Dialogue is about conversations, and conversations need characters. Today we introduce you to Adrian: next door neighbour of the main character and a biochemistry researcher by trade. We have a soft spot for science at TPG, so it’s no wonder one of the more heavily featured characters tries to deliver an everyday-lens on research to the story. Have a gander at a few of his in-game expressions, along with sound bites (voiced by the talented and enthusiastic Monty d’Inverno).
This week we wanted to share a sample of the original soundtrack of Dialogue. Below is an excerpt from Jacob’s Theme, along with some insight into the process of creating it from Romy. Hope you enjoy it!
Last week we teased some character art and story, this week we have a few backdrop snippets for you. The overall setting for Dialogue is modern, everyday life, so I can imagine it being a difficult task to make it suitably ordinary, in its own stylish extraordinary way. I say ‘imagine’ because Zoë, our resident artist for Dialogue, was definitely up to the task. But why don’t I let this preview of her work speak for itself.
Lucille’s living room
From: Jacob Hawthorne
To: Lucille Hawthorne
Subject: Hey
Hey, have you talked to Dad recently? I wanted to ask him something but he’s not replying to his emails.
Have you started working on your new novel yet? What’s the new protagonist like? Have you done that thing where you have a conversation with him/her/them in your head?
Dialogue is a game about conversation so, unsurprisingly, a lot of talking happens. We at TPG have played more than our share of text heavy games, but we knew from the start that it would be difficult to capture the feeling of conversation without voice acting.
From a design perspective, voice acting is an important tool. With voice acting, your ears can take on some of the work too, so your eyes and reading capacity aren’t overloaded. Having the vast majority of the game voiced is also a major step towards creating a more accessible game – whether that means a more comfortable experience for casual players or a more play-able one for players with visual impairments. Also, it’s really cool!