This week we’re sharing the logo for Dialogue: A Writer’s Story, a logo full of cool blue space and fiery punctuation marks. No more words are needed.
This week we’re sharing the logo for Dialogue: A Writer’s Story, a logo full of cool blue space and fiery punctuation marks. No more words are needed.
Dialogue is about conversations, and conversations need characters. Today we introduce you to Adrian: next door neighbour of the main character and a biochemistry researcher by trade. We have a soft spot for science at TPG, so it’s no wonder one of the more heavily featured characters tries to deliver an everyday-lens on research to the story. Have a gander at a few of his in-game expressions, along with sound bites (voiced by the talented and enthusiastic Monty d’Inverno).
Last week we teased some character art and story, this week we have a few backdrop snippets for you. The overall setting for Dialogue is modern, everyday life, so I can imagine it being a difficult task to make it suitably ordinary, in its own stylish extraordinary way. I say ‘imagine’ because Zoë, our resident artist for Dialogue, was definitely up to the task. But why don’t I let this preview of her work speak for itself.
Lucille’s living room