Hey there. We’ve built up a backlog of questions in response to some of our previous blogs about Dialogue, so we thought it was about time we answer them.
A big thanks goes out to Dylan Connor for these questions.
After this post, we’ll be taking a bit of a break from weekly posts to accommodate an ever-busier schedule. We hope you’ve enjoyed these early looks at Dialogue. We’ll be back with more announcements about this and future work as soon as we can.
For now, enjoy!
Dialogue is about conversations, and conversations need characters. Today we introduce you to Adrian: next door neighbour of the main character and a biochemistry researcher by trade. We have a soft spot for science at TPG, so it’s no wonder one of the more heavily featured characters tries to deliver an everyday-lens on research to the story. Have a gander at a few of his in-game expressions, along with sound bites (voiced by the talented and enthusiastic Monty d’Inverno).
From: Jacob Hawthorne
To: Lucille Hawthorne
Hey, have you talked to Dad recently? I wanted to ask him something but he’s not replying to his emails.
Have you started working on your new novel yet? What’s the new protagonist like? Have you done that thing where you have a conversation with him/her/them in your head?