Dialogue is about conversations, and conversations need characters. Today we introduce you to Adrian: next door neighbour of the main character and a biochemistry researcher by trade. We have a soft spot for science at TPG, so it’s no wonder one of the more heavily featured characters tries to deliver an everyday-lens on research to the story. Have a gander at a few of his in-game expressions, along with sound bites (voiced by the talented and enthusiastic Monty d’Inverno).
Dialogue is a game about conversation so, unsurprisingly, a lot of talking happens. We at TPG have played more than our share of text heavy games, but we knew from the start that it would be difficult to capture the feeling of conversation without voice acting.
From a design perspective, voice acting is an important tool. With voice acting, your ears can take on some of the work too, so your eyes and reading capacity aren’t overloaded. Having the vast majority of the game voiced is also a major step towards creating a more accessible game – whether that means a more comfortable experience for casual players or a more play-able one for players with visual impairments. Also, it’s really cool!