Dialogue is a game about conversation so, unsurprisingly, a lot of talking happens. We at TPG have played more than our share of text heavy games, but we knew from the start that it would be difficult to capture the feeling of conversation without voice acting.
From a design perspective, voice acting is an important tool. With voice acting, your ears can take on some of the work too, so your eyes and reading capacity aren’t overloaded. Having the vast majority of the game voiced is also a major step towards creating a more accessible game – whether that means a more comfortable experience for casual players or a more play-able one for players with visual impairments. Also, it’s really cool!
None of it would have been possible without some great voice over work. I want to take a second to give a shout out to the actors who were responsible for taking words on the page and really bringing them to life, infusing them with personality. Dialogue would not be the same without them, so here they are. And if any of you are reading this: Thank you!
After three full days of studio recording, we ended up with around 14 hours of recorded audio, which then was chopped up, formatted and catalogued through the seemingly tireless efforts of our own Romy and Flo. Let me re-emphasise: 14 hours, in sentence-sized chunks.
And oh man, it was worth it. Something for you all to forward to!