Elemental Flow

The Elemental Plane

Hello everyone! Now that we’ve shown the new demo of Elemental Flow at a few events, we’re feeling pretty good about where it stands. We’re still brewing up the world, but there’s a specific part of it we’d like to talk about today: the Elemental Plane.

The game takes place in two separate but connected areas. In Reality, things look quite normal; there are people you can talk to, buildings and streets, tables and chairs and everything else you would expect. However, you’ll also have the opportunity to explore a parallel place called the Elemental Plane, where things are a bit more… odd.

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Elemental Flow – Communicating as Developers

It’s time for something a little bit more personal than usual – we don’t talk as much as we should about our development process. The two of us at Tea-Powered Games have a tendency to avoid spoilers of every kind, for any forms of media, if we’re in the middle of experiencing it or we think we’ll get around to it in the near future. Discussing the media we love with others is valuable and enjoyable, but we like to come to that discussion uncoloured by others’ opinions when we can (except between the two of us, but we’re married and working together so that’s bound to happen).

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Elemental Flow – Getting Ready for Adventure X

Hello everyone! We’ve been pretty busy in the last month or so – Dialogue launched on Steam and Flo released two free games: The Felidae Phylogenetic Tree, an interactive exploration of feline species, and The Dream Self, an entry to the 2017 Interactive Fiction Competition.

Now that all those are out in the world, we’ve been focusing on Elemental Flow’s new demo, which we’ll be showing at Adventure X. We learned a lot from watching people play the previous demo, so we’re taking everything we learned there (and adding a few other ideas) to make this new version. We’ve outlined a few of the larger changes we’re making, but do note that these might not all make it to the final game – they’re steps towards a better version of Elemental Flow!

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Elemental Flow Tease 3 – Encounter Customisation

In our first post about Elemental Flow, we mentioned that we wanted to keep what we love about RPG systems, but use non-violent mechanics to tell a different kind of story. High levels of customisation is a feature that’s on the top of our list.

The menus and user interface are still bare bones, but customisation is something we want to play with from the start!

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Elemental Flow Tease 2 – Encounter Basics

After revealing Elemental Flow and its art and setting, we want to talk about encounters. In Elemental Flow, rather than using violence to defeat someone or something else, you have encounters with other people, where you attempt to reach an understanding of each other’s point of view.

A tutorial encounter from the current build of Elemental Flow. The player is holding B to speak using the fire element.

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Elemental Flow Tease 1 – Art and Setting

After our initial reveal of Elemental Flow, we’re ready to share a bit more information! Elemental Flow is set in a fictional, modern world. The main character1 will explore different cities, each inspired by a real place, but with a few twists to give it its own identity.

A work-in-progress screenshot of our first city, whose inspiration is probably given away by the red phone booths. Click on the screenshot to see a higher resolution version.

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