We want to introduce the next project by Tea-Powered Games. Currently called Elemental Flow, this game will also be about conversation, but in a very different way to Dialogue.
This blog post is a little different – it’s about us as a company, and what we’re setting out to do in the future. Tea-Powered Games is finally opening its doors as a narrative design consultancy!
Our first game as a company (Dialogue: A Writer’s Story) experimented with new types of conversations in games. From real-time active conversations to relaxed, exploratory chats and repeatedly re-written emails, we gave players different actions for different sorts of conversations. We told a story that was important to us, about the creative process and scientific research, and put together something that exemplified the kinds of things we wanted to do at Tea-Powered Games.
It’s always been a goal of ours to work with other studios and help them tell their own stories in new and interesting ways, and we think there’s no better time to start doing so than now! We know that not every team has enough time and resources to devote to making character interactions interesting, but we also know that the story, characters and ambiance of a game, from its music to its mechanics, can be a major selling point. This is where we come in, as a two-person team specialising in writing and design, making quality storytelling and design easier and more affordable. We can be very flexible – we know what it’s like to work on a small budget, on a short time scale, so we’ll find whatever works best for your game.
We’ll keep making our own games, of course! Our second game is in the works, and we can’t wait to share more about it! However, there are many interesting stories to tell, and we want to help other people tell them through their games and gameplay.
If you are a game developer and want to know more, have a look at our consultancy page, or send us a message via twitter (@teapoweredteam) or email (email@example.com) and we’ll have a chat about your game. Whether you want a short script, more in-depth design work to integrate your story, or you’re not sure what you might need, let us know!
Here at Tea-Powered Games we talk about dialogue quite often, but what is it that good dialogue could add to your game?
In the case where you use dialogue to add new kinds of play to your game, it gives players a change of pace, a new mechanic to play with, or different kinds of goals. If you tie dialogue to your game’s current mechanics, fans of those mechanics will get to interact with them more, and experience more interesting variations. More importantly, entirely new stories and games become possible when you start thinking about conversation as a part of the game rather than just more words on screen.
It sounds great, doesn’t it? Unfortunately, figuring out what kind of dialogue your game needs is not very straightforward.